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THE NEW HOME FOR "PAETER'S BRAIN"!
Wednesday, October 31, 2007
Something REALLY scary!
Monday, October 29, 2007
C-FOS, Chapter 3!
...and no, it's not any better than the first two chapters.
Thursday, October 25, 2007
Wednesday, October 24, 2007
C-FOS, Chapter 1
Superhero, Serial Killer, Alien Invader. He would be known as all of these. But here we see the origins...
of the C-FOS!
More chapters to come!
p.s.
Don't watch this movie. It really sucks. You've been warned.
The Reliance, #7
The brutal death of Chronos has left the team sobered and wiser. Each team member has dealt with the grief in their own way, some escaping to work and some simply retreating inside themselves.
The Reliance has chosen to re-examine their mission and team goals in light of recent events. Although they greatly value opportunities to improve the lives of citizens, they've come to realize that this goal cannot take priority over stopping the forces of evil that will only cause more destruction if left unchecked.
With headquarters established in a brand-new unused firehouse, the team spends every waking moment outside of their civilian duties, watching and waiting, determined to subdue the forces of evil wherever they may appear.
It wasn't long before the forces of evil came to them.
After being awakened and rejuvinated some by the life-giving energies of Candice (now called Phanuel while working with the Reliance) the weary scientist pleaded for the heroes to make their way to S.T.A.R. Labs and stop the criminals that he saw there.
Not wanting to leave the captured criminals and wounded scientist alone, The Reliance calls for police and ambulence assistance. Phanuel takes the three prisoners into the equipment vault of their headquarters. Through mystical fear and intimidation, Phanuel pulled some information out of her captured victims:
They were hired by a man they do not know to follow Typson. Typson saw them breaking into S.T.A.R. Labs and so they had to "silence" him.
One of the thugs observed that they've known George, the perp with electrical powers, for awhile, and he didn't used to have these electrical abilities. Once they captured Typson, they were to bring him back to the Lab, where the others are.
Amidst this interrogation, police and a camera crew arrived (filming "Cops") and spent their time focusing mostly on Iron Hand. Iron Hand did his best to handle the situation, but let Phanuel's civilian first name slip twice when referring to her. Given that this was caught on camera, Phanuel will no doubt have to deal with the consequences eventually.
Soon the team was once again ready for action. Taking Dr. Typson's security clearance card, The Reliance quickly heads out to the laboratory, hoping that they aren't too late.
Sunday, October 21, 2007
Coming Soon To A Blog Near You!
Like I said before, there's nothing well done or artistic about them, but it's a glimpse into my screwed-up head.
Hopefully on Wednesday of this week there will be something for you to watch!
Thursday, October 18, 2007
Descent Night!
I keep checking Fantasy Flight Games' website to see if their release date for the next "Descent" expansion is any more specific than "Fall 2007" yet. AAARGH!!
Of course, who am I to complain? I recently posted a release date for "Spirit Blade: Dark Ritual" as "Spring 2008".
At least I can gaze longingly at the box art every few days until there's more information...
Wednesday, October 17, 2007
Elric of Melnibone (Pseudo Review)
Monday, October 15, 2007
My Movies!!
After several hours this weekend, I THOUGHT I had successfully transferred all the movies I made with friends during college to DVD. Alas, I was wrong and I'll have to redo them all. Fortunately it won't take as long this time since half the time was spent finding where they were at on all the old video tapes.
If I can figure out how to put them on this blog (maybe via a YouTube imbedded player?) I'll probably start posting them in chronological order over a period of time. They suck. And suck bad. But they'll give a little insight on my brain, which is what this blog is all about I guess, right?
Anyway, when I have something, you'll find it here first. I'll probably mention it on the podcast, too.
What's that? You don't know about my podcast? Well jump over quick to http://paeter.libsyn.com and get caught up!
And if you really wanna be cool, use your computer's microphone to leave me a recorded message by clicking on the red button at the bottom of this screen!
Friday, October 12, 2007
How to make "Bionic Woman" better...
Wednesday, October 10, 2007
Simon Dark #1 (Review)
The tone of writing is thought provoking and serious. The art matches with a grey, smudged style of painting.
The quality of the first issue is very impressive and has made my purchase of #2 a sure thing.
Simon is different from Gotham's primary protector in one very obvious way. Simon kills. This brings about an interesting moral issue that could stimulate discussion of justice and moral absolutes among readers. It will be interesting to see what happens when Batman runs into Simon, although I hope they wait a good long time before having the two vigilantes cross paths. I'm interested in getting to know Simon on his own terms, without making quick comparisons to other DCU characters.
Quality: 9.0/10
Veracity: 8.0/10
Monday, October 8, 2007
Is Superman A Christian?
Friday, October 5, 2007
Doom: The Boardgame (Review)
One player controls all the aliens that appear on the board and one or more other players control individual marines. The game story is set on the planet Mars, where scientists have been studying a dimensional doorway they've discovered. But, as these things typically do, everything goes wrong. The dimensional rift is opened and evil creatures invade our dimension, killing everything they see. Like all Fantasy Flight games, the board pieces, tiles, tokens, and figures are wonderfully detailed and help create the ambience of dark action and alien horror intended for players to enjoy.
At a game convention I attened over a year ago, I overheard someone refer to this game as "broken". I'd been playing the game for at least a year and knew a little of what he was referring to first-hand.
The question of "balance" in games like these seems to come up often, I think, because everyone has a different idea of what makes a "balanced" game. Personally, I enjoy playing the bad guy with the game weighted somewhat in the good guy's favor. It feels like GMing and there's no pressure for me to compete with anyone. But many like a perfectly even chance to win no matter what role they play in a "questing" game.
The game makes an effort to self-balance by changing the number of monsters that appear depending on how many marines are in each game.
Since I've only played this game with one other player, I can't speak to the balance of the game with multiple marines in play. But I can say that I've removed a couple skill cards that, when used in a one-player game, make it ridiculously easy for the marine to win. (Primary example being the "Recon" card, which allows marines to move through enemy figures and obstacles. If you don't have to help anyone else travelling with you, this card allows you to simply "run" through the entire mission with little to no combat. Not a fun way to play.)
FFG released an expansion pack for the game that fixes a few of the balance issues and gives some optional rules to help you adjust the balance to suit your playing style. The great thing here is that the new expansion set rules are available to download for free in PDF form at the FFG website. So if you have the basic game and don't want to buy the expansion pack, you can still get the rule "fixes" for free at the website.
Although it seems clear that FFG worked all the bugs out when they modified the same mechanics of this game for use in "Descent", this game is still a lot of fun to play and scratches the "sci-fi/action" itch that this typically fantasy themed type of boardgame normally doesn't.
In terms of Veracity, this game is way off the mark theologically, depending on how you look at it. The creatures you are fighting come from another dimension that feels like the traditional description of Hell. Some of the monsters also bear a resemblance to folklore renditions of demons. Of course, tradition and folklore, even CHRISTIAN tradition and folklore, often leave the Bible out of the loop when it comes to demons and hell. We have no reason to believe that demons look anything like the creatures in this game. Additionally, the creatures are all said to be from another dimension and the hellish theme seems to represent a "shorthand" description that the characters in the game developed to describe creatures and things far outside the norm.
So if the Hell theme is troublesome to you, it need not be. After all, if these were real demons, a shotgun wouldn't do much, would it? Secondly, playing this game may open up opportunities to discuss the true nature of the spiritual world as described in the Bible.
If you see a copy for a price you're willing to pay, I'd recommend picking it up. Most of its flaws are fixable with a little extra time on your part, and your gamer buddies will dig the action and atmosphere that this game delivers.
Quality: 8.5/10
Veracity: 7.0/10