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Monday, January 23, 2012
Forced Agnosticism In Skyrim
Last time I brought up anything philosophical regarding "Skyrim", I was talking about the choice of religious views one can take in the Elder Scrolls world, and what my choice is as I play.
This time, I have a political decision in front of me. There is a war going on between the emperial forces and those of a rebellion known as the "Stormcloaks", and in order to see one of the major plot-lines of the game I have to choose a side to join.
The Stormcloaks are fed up with the how things have been in Skyrim for hundreds of years. They believe Skyrim's High Kings have been nothing but puppet tools of the empire, and believe the status quo should be forcefully overthrown. (Of course, they have a High King of their choosing ready to fill the empty seat as soon as the war is over.)
On the other hand, you have the empire, the legal, rightful ruler of all kingdoms, who reigns from a far off land, removed from the struggles of Skyrim and taking them for granted, except when they need men from Skyrim to fight their wars.
The status quo clearly has some shortcomings that may even be responsible for the loss of many lives in Skyrim. But the Stormcloaks are all reckless passion and little reason as they aim to make things better.
The problem is that, much like I feel in American politics, all I'm getting are opinions. No matter who I talk to, I'm getting editorial rather than straight up news. Fox and CNN talk shows instead of C-SPAN coverage of the legislative meetings. So I'm forced into a kind of political agnosticism.
Now, there are two main forms of agnosticism. The pop-culture form, when someone says "I don't know" and the more formal philosophical definition, which says something "CAN'T be known".
Far too often in our search for the truth about God, we claim to take the former definition while living like we believe the latter. We say "I don't know if God exists, or if such and such is true about God" and leave it at that, as though the answers are not available no matter how hard we search for the truth of the matter. We assume that truth really can't be found and begin to value the search for it less and less in our lives, whether the search is related to God, our next President, or the best dentist to go to.
As I read fiction and enjoy the new wave of RPGs boasting complex moral choices, it sometimes seems as though the choices aren't all that complex, they just don't provide the necessary information to make an educated decision.
True, if we go back to real-world agnosticism, we can't know with the certainty of proof that God exists or that "so and so" would be the best choice for president. But there are many things in life we choose without proof that they are the best choice. Our family doctor, our brand of toothpaste, our next car, etc. In all of these cases we examine the available evidence and make the choice that we think is most likely to be the best one. The same is true (or should be) regarding our position on God's existence or attributes, or our position on who should be governor or president.
Maybe the lack of useful decision-making information in video game RPGs like Skyrim and Mass Effect is simply because it would make the writer's job far more difficult than it's worth. Or maybe it's because there is a tendency in our popular artists to believe that truth really cannot be found.
Whichever the case, it's an interesting phenomenon I've run into in books and movies for a number of years now.
Hmm... books. Maybe the College of Magic at Winterhold has some books about the political history of Skyrim that would help me make my decision...
Labels:
agnostic,
Christian,
fantasy,
God,
philosophy,
Skyrim,
video games
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