THE NEW HOME FOR "PAETER'S BRAIN"!

Paeter is no longer posting to this blog. His new reviews and thoughts on geek entertainment (including all those previously posted here!) can now be found conveniently organized and archived at The Spirit Blade Underground!

Monday, March 5, 2012

The New Home For "Paeter's Brain"

First off, I want to thank everyone who has chosen to follow and read this blog over the last few years. It's one I've really enjoyed writing. And in a way, I'm not stopping.

But the kinds of things you're used to seeing here will now be found elsewhere.

If you've enjoyed my reviews and discussion of how my faith interacts with my geekiness, I'm now posting all of those thoughts over at Christiangeekcentral.com which serves as a hub for a community interested in combining the geek lifestyle with a life lived for Christ.

Thanks again for reading and I hope to bump into you again soon!

-Paeter Frandsen

Thursday, February 23, 2012

Movie Reviews have Moved!

The changes to my blogs are slowly moving along. The first big one was the transplanting of my archived reviews to The Spirit Blade Underground, including my latest review of "Ghost Rider: Spirit Of Vengeance", the first of my reviews to be posted at its new home!

So if you're interested in that review or any 0f my future reviews, be sure to find them at their new home at The Spirit Blade Underground!

Thursday, February 16, 2012

The New Home For My Reviews!


















This week I've begun "transplanting" my movie reviews to The Spirit Blade Underground, which will be the new home for my movie reviews starting this weekend, with my review for "Ghost Rider: Spirit Of Vengeance".

Although before now, The Spirit Blade Underground has been designed mainly for updates for my production company and a weekly Bible study, I'm changing the focus a bit to make it a hub for celebrating and examining geek entertainment culture from a biblical perspective, as well as exploring the Bible from a geek perspective.

So if you've enjoyed reading reviews of movies, or my thoughts on video games and board games of the geek persuasion, I think you'll enjoy the new "Spirit Blade Underground"!

The new posting format and emphasis of The Spirit Blade Underground will be taking shape over the course of the next few weeks, but I will plan to make an announcement here once it's gotten into the new groove.

I'm excited about the upcoming changes and I hope you enjoy them!

Stay tuned!

Tuesday, February 14, 2012

Skyrim Worship Revisited





















Since posting my thoughts on the religions of Skyrim, I've taken something of a newer approach in a somewhat "meta-gaming" vein. Now I've determined that my character is in some way "immortal", with origins from a higher dimensional plane. I've decided that my character has the same knowledge that I do. Namely, that his real name is Paeter and he lives in the real world and no one he interacts with in Tamriel is "real", but rather simulations of reality that some dark force has placed in my path to conceal the existence of the "First Cause", which I feel compelled by reason to seek out.

For this reason, a quest for power and dominance over Tamriel has become my focus. Not in the usual power-mad way you might think, since as I mentioned, my character is aware that his environment is an illusion and none of the "people" he interacts with have any real feelings. They are deceptive simulations.

Rather, my quest for power is so that I might finally have the strength to go toe to toe with the biggest, baddest cosmic "god" they can throw at me, and get him to squeal regarding the truth of the "First Cause" before he dies.

For this reason, I take on every quest I can, since knowledge and experience gives power toward this end. I do the "good" things and the "evil" things, playing the sick game of whatever dark power is trying to deceive me, until I can finally strip away the lies and begin my true quest for the truth.

Obviously, this would be a scary and psychotic way to approach real life (so I don't recommend it), but the difference here is that my character, an extension of me, knows objectively, based on irrefutable evidence, that his experience of Tamriel is an illusion.

In one sense this is an extremely nerdy way to take a game too seriously. Definitely pretty wacky, but a lot of fun. I even "sold my soul" to the daedra "Nocturna" in exchange for the power she coughed up, but little does she know she's gonna a get major butt kickin' too when the time comes! Stupid fake deity...

;-)

Saturday, February 4, 2012

Chronicle (Movie Review)





















Reviewing movies is usually fun, but sometimes when I go to review a movie, I have a strong suspicion that I won't enjoy it that much. Ordinarily, I wouldn't spend money to see it, but because I've built my podcast largely on sci-fi, fantasy and horror movie reviews, I feel an obligation to see and review every flick in those genres that I can as they come out. This means that it's very common for me to walk into a theater suspecting I won't have a good time and walking away feeling like my time and money were wasted. But there are those other times, when a movie could have turned out terrible, that I breathe a sigh of relief when it turns out to be a solid flick.

This was not my experience with "Chronicle". I suspected it might be an annoyingly shallow film, but hoped for at least a decent sci-fi movie, based on the trailer. Instead, what I got was a fantastic sci-fi film that fans of the genre will kick themselves for not seeing as soon as possible.

"Chronicle" is about three high school seniors who discover a mysterious, presumably alien substance underground. Their exposure to the object grants them all telekinetic powers which they learn to control more and more as the story progresses. At first, their abilities are merely sources of entertainment, as they play practical jokes on others, or in some way use their abilities to gain attention and favor with others. But Andrew, who is constantly mistreated and misunderstood, begins to lash out with his powers, bringing severe harm to others.

If at some point you begin to feel like you may have seen this movie before, you've probably watched the classic anime "Akira" at least once. It seems clear the writers took inspiration from Akira at several points, both visually and in terms of the story itself. Although "Chronicle" has far more sympathetic characters, and also a plot that makes sense.

The movie is shot in the increasingly popular documentary style, similar in some ways to films like The Blair Witch Project or Paranormal Activity. I've seen several movies that use the same shooting style as this one, but I've never been more impressed with the variety of ways in which the camera was used while still limiting every shot we see to what an "in story" camera could potentially record.

We start the film limited to only what Andrew captures with his video camera. But as the film progresses, we begin to see events through multiple camera sources including a blogger's video camera, news footage, in-store security cameras and similar sources. And in the second half of the film, telekinesis is also applied to control of the cameras, allowing for some angles never seen before in a "doc" style movie, but that are still consistent with the limitations of using only "in-story" cameras.

This may give you the impression that the shooting style will be used to cover up a low budget and keep the movie grounded. But by halfway through this movie, things are anything but "grounded", as the boys learn what a simple ability like telekinesis really makes possible. By the end, the scale on which their powers are used is nothing short of epic, and I was thrilled and thankful that many of the most jaw-dropping moments were not spoiled in the trailer.

Not to say that this is just an effects film, either. Andrew is the character through whom we experience most of the story, and despite the dark turn he eventually takes, it's hard not to be sympathetic with him. He is picked on mercilessly by other kids, abused by his step father and only develops friendships with the two other boys because of a shared common experience. Relative unknown Dane DeHaan plays the troubled, socially awkward Andrew with great sincerity, and may even remind you of a real kid you know or knew in high school.

My complaints about the movie are few. I would have loved to see actual high school age actors playing these parts. Seeing twenty-somethings in these roles has become common in Hollywood, but the film could have had added realism and intensity if they had cast more age appropriate actors, or changed the plot to be about college students.

Although most of the effects are wonderful, I felt that a few of the visual effects shots could have been better. A floating baseball comes to mind. (Why not just use fishing line, guys?)

Throughout the movie I ran into numerous themes worthy of discussion on the ride home from the theater. Andrew's cousin, Matt, who also gains super powers, has been reading a bit of philosophy for one of his classes and often has little nuggets to spout about human nature. He contends that we are "creatures of will" and can never have our desires satisfied. And biblical anthropology would agree with this, I think.

We are free creatures gifted with free wills, and yet because of sin we are separated from God, who is the ultimate source of fulfillment. Until the day when he removes our ability to sin and gives us new and perfect bodies, all of our attempts at self-fulfillment will fall short. It's possible the theme of "failing to fulfill our own desires" was an intended parallel to Andrew's story, who seems to believe that he can use his powers to get the things he wants from life.

Andrew himself also shares a personal philosophy that is intriguing. At one point he tells his camera that he has been thinking about evolution. Specifically natural selection and "survival of the fittest". He reasons that because a lion does not feel guilty when it kills a gazelle, that there would be nothing wrong with him harming or even killing a weaker human being.

This is a very striking statement, as it clearly demonstrates the inevitable, horrifying result of consistently applying a belief in naturalistic evolution to the way we live and think of others. Taken out of the realm of academic theory and applied to life, naturalistic evolution will lead to terrible harm inflicted on one human by another. This movie is far from an argument for theism, but it stands out among sci-fi films as being willing to shed light on the "dark side" of a worldview taken for granted by millions.

Near the end of the film, Matt comments that even after all Andrew has done, he is still not a "bad person". I have to say, after seeing all that Andrew had done to that point(watch the movie and see for yourself!), I'd love to ask Matt for his description of what a "bad person" WOULD have to do to earn the title! Does a poor upbringing or being mistreated by others give us license to lash out and harm or kill people? When DOES a person go from good, to neutral, to bad, and how does Matt know what this objective standard is?

Sure, it's being a bit nit-picky, but beneath the surface of small comments like Matt's are unstated yet deeply held philosophies about who we are and what right and wrong is that can be harmful if not examined and picked apart now and then.

Chronicle is a fantastic, dark-toned sci-fi flick that could have been revolutionary but settles for being a fantastic must-see film. It is also likely to give you some things to ponder about who we really are as humans when the curtain of idealism no longer hides our innermost desires.

Rated PG-13 for for intense action and violence, thematic material, some language, sexual content and teen drinking.

Quality: 9.0/10

Relevance: 8.0/10

Friday, February 3, 2012

Oops!

For those who were confused about me talking about my production company on this blog, I apologize. That post was meant for The Spirit Blade Underground Weblog and I accidentally posted it here. (I've since deleted it and re-posted it correctly.)

No wonder I'm looking to restructure my blogs! I can't keep track of the way I'm doing things now!

Thursday, February 2, 2012

Additional Blog Options









(Copied from a post I wrote on the SBU Forums)


Okay, so my thoughts are still bubbling in a pot of ideas regarding the new direction of the blog(s).

What would you guys think of me moving the reviews to the SBU blog and changing the tone of that blog to be more about geek culture from a biblical perspective? I'd still keep in search of truth and one post per week about company/project updates, but the third post, and any additional posts, would be focused on Geek culture.

I haven't looked into all of bloggers options yet, but I'm hoping that if I go this route I could set up multiple feeds so that those who are only interested in one category of posts could just follow those (In Search Of Truth, Company Updates or Reviews/Geek Culture).

I feel like my personal/random thoughts find a better home on the forums, and I think something like this scenario would help centralize the presence of SBP and also bring more focus to what I'm doing on the web.

Any thoughts, questions or alternative suggestions?

Thursday, January 26, 2012

Upcoming Changes For This Blog





















Recently it's become necessary to adjust my work schedule significantly to better serve my wife and two boys. The amount of time I spend working will change very little, although my day to day routine is being put on its head.

Because of this, blog posts are now much more likely to go up in the evenings and I'm also planning a change in the regular content of both the Spirit Blade Underground Weblog and Paeter's Brain.

My plan is to temporarily switch to a twice weekly posting schedule on Paeter's Brain (instead of three times) while retaining the regular schedule and content for the SBU Weblog. However once I have my ducks in a row, I plan to stop posting to Paeter's Brain and instead place the posts that would normally appear here elsewhere.

When I started "Paeter's Brain", I saw it as a way for listeners of SBP to see a little more of me as a person, and share in some of my random or not so random thoughts. But I believe the forums we launched in 2010 now serve that purpose much more effectively.

The movie reviews, my odd game reviews and philosophical musings about Geekdom from a biblical perspective will soon be posted on a new blog designed specifically for that purpose. I will also include an archive page that contains all of my past reviews and some other posts from Paeter's Brain. This will serve as a growing resource for Christian Geeks who are interested in engaging in their faith more as they enjoy the crazy fun that sci-fi, fantasy, horror and comic books offer.

In the end, I'm hoping this will allow me to leverage my time a little better and bring more focus (and more readers!) to the content I put online to represent Spirit Blade Productions.

If you have any questions, thoughts or suggestions as I prepare to move into this new territory, I'd love to get your feedback!

Tuesday, January 24, 2012

Underworld: Awakening (Movie Review)






















I'm a big fan of the "Underworld" movies. It's hard to beat vampires in leather and trench-coats leaping from tall buildings and blowing away werewolves with handguns. But this cool concoction gets even better when you add a dash of character and story worth caring about.

Star-crossed love has been a consistent theme in all three of the previous films, and two of those featured a pivotal romance between Selene, the ultimate werewolf killer among vampires, and Michael, the first vampire/werewolf hybrid in history.

Underworld: Awakening opens a few months after the events of Underworld: Evolution. The existence of vampires and lycans (werewolves) has now been made public, resulting in a worldwide attempt to exterminate both species. Michael and Selene make hasty plans to escape and live in secret far away, but are captured in the attempt. Selene is frozen by scientists for experimentation and is freed 12 years later. She immediately begins looking for Michael, but instead finds her 12 year old daughter, removed from her womb and allowed to grow up in the confines of a laboratory. Together they hope to escape and find Michael.

First off, I should say that if you haven't seen the previous films in the series, don't bother with this one. Although they briefly try to "catch you up" in the beginning, you really have no reason to invest in Selene if you haven't watched her story from the beginning. This, in itself is not a mark against the movie, just something viewers should be aware of.

The action in this flick is some of the best yet, especially where Selene is concerned. She has tons of cool drops, jumps, flips and fight choreography that make the first 30 minutes possibly the best action in the series so far. If you were hoping to have that itch scratched, you're in for a treat.

The visual look of the series is also intact, with washed out, cold color schemes even during the daytime. Costumes and props all look great. It's the signature look of Underworld from start to finish, gory action and all.

What seems to be missing is the movie's heart. As I mentioned, the previous films all had a romance at their core. Two people in love that the people around them viciously aimed to tear apart. This movie was completely missing that element, and the absence was obvious through most of the movie, which often seemed like a horror/action flick on auto-pilot rather than the emotionally driven pattern (or attempted pattern) of the rest of the movies.

Scott Speedman, who played Michael in the previous films, was not involved in Awakening, and as of yet I've been unable to hunt down a reason why. The Hollywood politics of this remain a mystery for now. Instead, in the brief moments Michael is seen, he is represented by a stand-in (human or digital, I'm not sure) always partially obscured by an object or special effect.

The script feels like the result of trying to scrape together a replacement for Michael, the result being his role clumsily divided among multiple characters. Selene's daughter is a hybrid like her father, and so brings the special abilities that he had to the movie in his absence, and two male characters serve as "stand-in male support characters", though without any romantic connections to Selene. (Though I often thought things like, "I'll bet that was Michael sitting next to her in the first draft.")

Many other elements also feel like uninspired repetition of earlier characters and story elements.

Selene encounters a vampire coven leader who stands in opposition to her agenda, with age, hair and wardrobe almost identical to the Victor character in the first three films.

As each film progresses and Selene becomes stronger, the final threat she faces must increase as well. First it was an ancient and powerful vampire. Then it was the first and very oldest vampire. But in this flick, her final foe is just a really big lycan who heals extra fast. Honestly, I was never concerned for her safety for even a moment.

The fact that the existence of vampires and lycans is now public knowledge is an interesting new twist, and I don't think it hurts the movie. In fact, it may just be the game-changing breath of fresh air the franchise needs. On the other hand, this is the "Underworld" series, taking its name from the HIDDEN war between vampires and lycans. So this change seems to go against the original premise of the movies.

Bringing a daughter into Selene's life is another big game-changer. Even if Michael were present for most of this story, a child usually changes the core story from a romance to a story about family. I'm not against this idea, but it seems like the writers aren't willingly invested in it so much as they've been forced into it.

Selene really could have carried one entire movie by herself, dealing with the tragic loss of Michael as it rips her part. After building up this romance for two movies, we should have spent one entire movie mourning its loss with Selene. Instead, Michael is quickly yanked out of the picture and Selene is forced to give lip service to her grief while also dealing with the sudden existence of a daughter. Bringing her daughter into the story before we could see Selene fully deal with the loss of Michael cheats those of us who have invested in the romantic side of these films, and I believe it was a big mistake.

Of course you might say, "they had to cram a lot into this movie since they never know if they'll be making another one later". But the writers seem very confident that they'll be making at least one more, as this movie virtually ends on a cliffhanger. (A poor choice, given our reduced lack of investment in these characters.) With a run time of only 88 minutes, a disappointing final fight and the ending they chose to go with, this feels like only the first half of a complete movie. If that's the case, and they can manage to get Scott Speedman back next time, there is still plenty of opportunity to restore this series and end it very well, placing this movie in the role of "set-up" for the grand finale. And I'd be cool with that. But this is a hard one to recommend to anyone but big fans of the previous films.

I'm scanning my brain for something I might remember in this flick that might lead to worthwhile discussion afterward, but I'm coming up with nothing. In many respects this feels like your average "Resident Evil" movie: Cool gory action with zero substance. Pure, mindless escapism, if that's what you're in the mood for.

For fans of the genre, it's not bad. A cool flick that even has moments of visual greatness worth a ticket or rental. But it's definitely missing something substantial.

Rated R for strong violence and gore, and for some language.

Quality: 8.0/10
Relevance: 5.5/10


For info on my review score system, visit spiritblade.net/reviewscores

And to listen to this review this weekend, visit spiritblade.net/podcast

Monday, January 23, 2012

Forced Agnosticism In Skyrim




















Last time I brought up anything philosophical regarding "Skyrim", I was talking about the choice of religious views one can take in the Elder Scrolls world, and what my choice is as I play.

This time, I have a political decision in front of me. There is a war going on between the emperial forces and those of a rebellion known as the "Stormcloaks", and in order to see one of the major plot-lines of the game I have to choose a side to join.

The Stormcloaks are fed up with the how things have been in Skyrim for hundreds of years. They believe Skyrim's High Kings have been nothing but puppet tools of the empire, and believe the status quo should be forcefully overthrown. (Of course, they have a High King of their choosing ready to fill the empty seat as soon as the war is over.)

On the other hand, you have the empire, the legal, rightful ruler of all kingdoms, who reigns from a far off land, removed from the struggles of Skyrim and taking them for granted, except when they need men from Skyrim to fight their wars.

The status quo clearly has some shortcomings that may even be responsible for the loss of many lives in Skyrim. But the Stormcloaks are all reckless passion and little reason as they aim to make things better.

The problem is that, much like I feel in American politics, all I'm getting are opinions. No matter who I talk to, I'm getting editorial rather than straight up news. Fox and CNN talk shows instead of C-SPAN coverage of the legislative meetings. So I'm forced into a kind of political agnosticism.

Now, there are two main forms of agnosticism. The pop-culture form, when someone says "I don't know" and the more formal philosophical definition, which says something "CAN'T be known".

Far too often in our search for the truth about God, we claim to take the former definition while living like we believe the latter. We say "I don't know if God exists, or if such and such is true about God" and leave it at that, as though the answers are not available no matter how hard we search for the truth of the matter. We assume that truth really can't be found and begin to value the search for it less and less in our lives, whether the search is related to God, our next President, or the best dentist to go to.

As I read fiction and enjoy the new wave of RPGs boasting complex moral choices, it sometimes seems as though the choices aren't all that complex, they just don't provide the necessary information to make an educated decision.

True, if we go back to real-world agnosticism, we can't know with the certainty of proof that God exists or that "so and so" would be the best choice for president. But there are many things in life we choose without proof that they are the best choice. Our family doctor, our brand of toothpaste, our next car, etc. In all of these cases we examine the available evidence and make the choice that we think is most likely to be the best one. The same is true (or should be) regarding our position on God's existence or attributes, or our position on who should be governor or president.

Maybe the lack of useful decision-making information in video game RPGs like Skyrim and Mass Effect is simply because it would make the writer's job far more difficult than it's worth. Or maybe it's because there is a tendency in our popular artists to believe that truth really cannot be found.

Whichever the case, it's an interesting phenomenon I've run into in books and movies for a number of years now.

Hmm... books. Maybe the College of Magic at Winterhold has some books about the political history of Skyrim that would help me make my decision...

Friday, January 20, 2012

Movie News And Trailers!

It's been awhile, so I thought I'd share some tidbits about some upcoming movies and my projections on whether they'll sink or soar. (Thanks to David Arington for tipping me off to a few of these bits!)


The Avengers movie is coming May 4th, but if you just can't wait that long (and Marvel is banking that many of you can't) there is a four-issue comic mini-series that takes place in the Marvel Movie Universe and leads up to The Avengers. The mini is called "Road To The Avengers" and will come out in March, giving more details about Nick Fury and what the "Avengers Initiative" is for.


The next DC Universe animated movie is coming out February 28th. Justice League: Doom will be an adaptation of the Mark Waid "Tower Of Babel" JLA story, in which the JLA's villains use Batman's secret files on each JLA member's weaknesses to take them all down! This story was a significant shake-up in the DCU when it came out, since it severely strained JLA team members' relationships with Batman. It will be interesting to see how it plays out next month!


A pair of new directors are in pre-production on Monsters 2, the sequel to the indie film about an alien invasion that focused more on human relationships under extreme circumstances than it did on aliens. This choice was carried out to great effect, which is why I'm nervous to hear the guys working on this film saying things like, "There will be more monsters, more tension, more action and more extraordinary effects. We will expand the world created in the original movie whilst upping the action ante. This is our Aliens to Alien!" Good luck guys. Sounds to me like you're doing all the wrong things.


The Resident Evil: Retribution movie trailer starts out looking like a Sony commercial (and in one sense it certainly is) but gets more interesting after 15 seconds or so. Still no indication that this series is wrapping up. I'll definitely see it. I've enjoyed all of the movies to some degree. I just have trouble getting too excited about a movie series that I suspect will die with a whimper, on a cliffhanger, killed by a poor box office before anyone gets a chance to actually finish this story. It's like investing yourself in a cool tv series that get's abruptly cancelled. (Oh, Sarah Connor Chronicles... I'll never forgive Fox.) Will this finally be the end? Doubt it, but we'll know for sure September 14th!







Mania.com reports that at a Tokyo press conference, Amazing Spider-man star Andrew Garfield talked about the new approach to the movie's action, describing how he collaborated with the stunt team to do as many in camera(as opposed to digital) stunts as possible.
"A lot of the stunts are practical and grounded in reality. That was something that Marc, the director, really wanted to make sure happened in this movie to set it apart from previous ones... I would exhaust myself every day and get into near-death experiences every hour on the hour..."
I'm ALWAYS up for practical over CGI, but in filming a live action version of Spider-man, it's always gonna be challenging to go practical, since the character moves in a very inhuman way. We'll see how it turns out when Amazing Spider-man hits US theaters on July 3rd!


The remake of Total Recall starring Colin Farrell, Kate Beckinsale and Jessica Biel comes out August 3rd of this year, but I'm less than thrilled to go see it at this point. I thought the original was a fantastic flick, and it feels a little too soon to be doing a remake. Mania.com posted a recent synopsis of the movie, and it sounds all but superficially identical to the original flick. I'd rather they went with different characters and a new story, if not a new concept. I have a feeling this movie will do well in the box office on the recognition factor of the original, but is also destined to be forgotten.


On Febuary 3rd, The Chronicle will arrive in theaters, and may be an interesting study on human nature in the vein of "Watchmen", though likely dumbed down a bit, given it's produced by MTV films. The concept is stated as: Three high school students make an incredible discovery, leading to them developing uncanny powers beyond their understanding. As they learn to control their abilities, and use them to their advantage, their lives start to spin out of control, and their darker sides begin to take over.

Personally, I'm hoping for a cool, emotionally intense "super-powers flick" and the trailer makes me think "The Chronicle" may just deliver.





Over the Christmas break when my wife and I went out to see the new Sherlock Holmes movie (which I LOVED by the way!) I saw a promo poster that I thought must be a joke. But Abraham Lincoln: Vampire Hunter looks like an attempt to actually tell a serious vampire story. Well, mostly serious. Even after reading the article at mania.com I couldn't quite figure out how much intended humor will be in this flick. I haven't read the book it's based on by Seth Grahame-Smith, but I'll enjoy finding out on June 22nd!


All kinds of speculation surround Ridley Scott's Prometheus, coming to theaters June 8th. It started as a prequel to Alien, with the intent of answering the question "Who was the 'space jockey' and what was he doing on the planet they found the Alien on?" Scott has since revealed that the famous "Alien" will not even appear in any form in this movie, although it does take place in the same "universe" as the Alien movies. (Or at least the first one that Scott made.) One thing is for sure, millions of rabid fans will line up on June 8th to witness Ridley Scott's return to the sci-fi genre after a 25 year absence. Count me among them!





Principle photography on the new Star Trek flick has finally begun, and the release date set for May 17th, 2013. All the familiar stars and creative forces are returning, hopefully the disfunctional relationships will make a comeback as well and keep Roddenberry's once daring and now relatively boring execution of a utopian future far in the past.


If you haven't seen the trailer for The Hobbit: An Unexpected Journey yet, your hopes for the prequel to the epic "Lord Of The Rings" movies are about to be renewed. Though some familiar faces (like Galadriel for one) indicate the movie will be mining Tolkien source material outside of "The Hobbit", the look and feel of the everything in the trailer says that the property is in trustworthy hands once again. Can't wait for December 12th!

Wednesday, January 18, 2012

The SBU Movie Awards!





















Spirit Blade Underground Podcast listener and contributor, David Arington, gave me what I thought was a great suggestion to have some kind of "movie awards" in January or February for the flicks of the previous year.

So I'm giving it a go this year, and starting fairly small. But if people respond with interest, I can increase the number of available award categories next year.

This year there are two awards to be announced. One for the highest quality film and another for the most thought-provoking.

I've narrowed down the nominees based on the highest scores I gave out in each category of my movie reviews in 2011. Four have been selected in each of the two categories and polls have been set up to determine the winners. All that remains is for YOU to VOTE!

You'll find both polls on our forums, and can jump to them easily by clicking here!

Polls close on Thursday, February 9th and the winner will be announced on the following episode of the Spirit Blade Underground Podcast! Don't delay! Vote right now!

Monday, January 16, 2012

Movie Day!



















Today I'm taking most of the day off and the main event this morning is a movie with my oldest son.

We're fixin' to pop some popcorn, get under a blanket on the couch and throw in a DVD. Well, carefully place one in the player, touching only the rim of the disc and never the data side. I'm trying to teach my son proper care for DVDs. (Wish I could teach the same thing to more Red Box renters. Yikes! Scratchy fingerprint city! Who are these animals?)

I'm thinking he might be ready for Prince Of Egypt. He likes songs in videos a lot. But if there aren't enough of them, or if he decides some parts are too scary, we might switch over to the Superman animated "movie" The Last Son Of Krypton... which would also be fine with me. ;-)

Friday, January 13, 2012

Diggin' DCU Online

















I'm not a fan of MMOs. I hate the monthly subscription concept. Call me traditional, but I like to pay for a game once, and for that game to be complete. I also dislike the idea of having my play experience spoiled by someone who just feels like anonymously ticking off other people.

But if there were ever an MMO I would give a try, it would be DC Universe Online. And when it went free to play, and I suddenly had a new laptop that could run it, I had to give it a go.

The experience has largely been amazing. The world feels large and open, the action is sweet and feels great with a controller, though it's still an action RPG, meaning that hand-eye coordination skills are not required if you're willing to level grind. (Woohoo!)

Character creation is a bit narrow and pre-packaged, but the biggest thrill for me is just being able to explore my favorite comic book universe at will. It's also finally a game I can play with my gaming buddy Mark, who lives 9 hours away by car.

The game still isn't without the annoying trappings of MMOs. Even in a non PvP server I've gotten one or two requests to fight somebody. Another time several players decided to team up and block access to a room that is commonly needed by all players, just standing there to block movement, knowing they couldn't be attacked in the non-PvP server. I had to wait about 10 minutes before they were booted from the server, though other players seemed to have been waiting much longer.

My only other gripe is that once you reach about level 10, most missions basically require you to team up with others in order to be successful, or spend insane amounts of time level grinding. (Bad guys yield very little XP. Completing missions is the primary way to earn it.) So I've got my gaming buddy Mark that I'll be able to partner with, though eventually we'll probably have to find one or two others to group with if we want to see all of the game's content. Bummer.

Not that there aren't nice gamer folks like you out there that I wouldn't enjoy gaming with, but for me, video gaming is a solitaire experience almost by definition, and I prefer my rare times of co-op to be of the couch variety, with friends I've already built a relationship with away from a computer screen.

Even so, if you play the game on PC, feel free to look me up. I'm not very good at using the chat interface yet, so please forgive any perceived ignoring. So far my two characters include "Vincent Craft" when I play solo and "Paeter" when I play with my buddy. (Though I've already snagged the name of CFOS and suspect he will emerge in the world of villains sometime soon.)

Wednesday, January 11, 2012

Midnight Chronicles (Movie Review)
























As a fan of Fantasy Flight Games, I came across news in 2007 that one of their fantasy role playing games, "Midnight", was being developed into a movie. A TV pilot, to be exact. Written, Produced and Directed by Christian T. Petersen, the founder of Fantasy Flight Games.

Looking at the promotional clips online gave me mixed feelings about what the final quality of the production would be like. And the fact that a game producer was doing all the creative heavy lifting could be awesome, since he would have complete control, but also terrible for the same reason, if he doesn't know how to make movies.

The movie was passed up by all those considering it for going to pilot. Not a good sign. But nothing in the clips or trailers I'd seen told me this movie would be monstrously bad. (The first "Dungeons And Dragons" movie comes to mind in that capacity.) So I watched and waited until it finally came to DVD, and waited even longer until distribution made it possible for me to rent it before making a blind purchase. This week it was finally available for me to rent and my curiosity at last was satisfied.

From the very opening of the movie, a dark, dreary tone is established. This is the story of a fantasy world with elves and magic, but one in which the big, bad, unspeakable evil... won. For 100 years the world has lived under the cruel oppressive rule of the dark god Isrador. Commonors move from city to city under the watchful eye and lashing whips of orc soldiers. The premise of this movie is ripe for some wonderful storytelling. But the script never gets around to it.

While the opening tone of the movie is great, and the depressing grit remains through much of the movie, the writer seems more interested in introducing us to the world than in giving us a story to follow. The pace moves incredibly slow, with very little action to break things up. This would be fine if the movie worked as a character drama, but there are no characters I found myself relating to or caring about. The script would have been served well by cutting out a number of plot lines to center on just two or three, using the remaining time to give us reasons to invest in these characters. It seemed to me as though many of these characters had rich stories that wanted to be told, but all of the best material was left in the writer's notebook instead of being put in the script.

Performances were also pretty bland, with a few performers that I wouldn't be surprised to learn are just really good volunteer LARPers (Live Action Role Players) rather than actors, especially given the presence of a particular, minor speech impediment that I've found to be most common around a gaming table.

Visual effects were standard TV series quality, which is not an insult, given that the movie was shot for consideration as a TV pilot. But in a fantasy movie with a run time of an hour and 40 minutes, I would have liked to see more of them.

The fighting scenes, when they did get around to them, seemed to be put together without any benefit of a fight/stunt coordinator. Very poor even by TV standards of 15 years ago.

The included documentary about the making of the movie is a little interesting, and the fact that the entire thing was produced by a table-top game company should not be overlooked. But their first time out should have been less ambitious.

This movie might have worked if they had focused the script on two or three characters and what they want to achieve, and searched far and wide for stronger actors (volunteers though they may be) and a stronger director, who could tell a character driven story that was emotionally involving, without needing fight scenes or lots of effects.

As it is, I can't even recommend spending a dollar to rent it, or two hours of your time to watch it unless you really have nothing else to kill time with. It's not offensively bad or cheesy, just extremely uninteresting. For the same reason, I find it highly unlikely that any meaningful conversation would come after viewing it.

For a better experience in the same intended mold, try "Dragon Age: Redemption" for free on YouTube.

Not rated by the MPAA, but I'd roughly place it at PG-13 for violence and language.

Quality- 6.0/10
Relevance- 5.5/10

For information about my scoring system, visit spiritblade.net/reviewscores.
To listen to this review, visit spiritblade.net/podcast this weekend

Monday, January 9, 2012

Lookin' For A City

Back from my Christmas break and ready to crack open my brain for you once again.

This time, you get a dose of the "musical performance" that's been running through my head ever since my wife cursed me with the link to it.

I get such mixed feelings from watching videos like John Daker and this one. I cringe, I laugh in shock and disbelief, I get frustrated with the stereotype of Christians being perpetuated... the list of conflicting feelings and reactions goes on. I'm left in state of befuddlement where I don't know how to respond except to say... what the crap.

Enjoy!


Friday, December 16, 2011

Christmas Comes Early!














Every other year we go visit my wife's family in Pennsylvania for Christmas. (So if you live near Grove City, shoot me an e-mail and maybe we can get coffee!) Although I miss being around my family for Christmas, and the richly meaningful Christmas Eve service our church puts together each year, it's fun to be with my in-laws (yes, you read that correctly!), to see snow for a change and to celebrate MULTIPLE Christmases!

One fun little bonus of these odd years is celebrating Christmas early with my parents and one of my sisters, then again with just my wife and our boys before flying out to Pennsylvania to celebrate our third (and the "real") Christmas on the 25th.

So I get to have family get-togethers earlier, eat our traditional lasagna/seven-layer salad dinner earlier, and open some presents earlier! (Woohoo! More vacation time to play with new toys!)

With the three nights of "hardcore caroling" finished, and the big sale we're having at Spirit Blade Productions wrapping up after the weekend, I'm fixin' to settle into a nice vacation groove on Monday or Tuesday, and boy am I ready for it!

Since this is my last "Paeter's Brain" post until January 4th, I hope you have a wonderful, meaningful Christmas, and I'll see you back here again next year!

Wednesday, December 14, 2011

Hard Core Caroling
















Last night was the first of three nights of caroling I organized again this year for those in our church community who could use an expression of love and encouragement.

It usually rains lightly on one night of caroling every year, but last night it rained the entire time, harder than it ever has. It was cold, wet... and TOTALLY AWESOME!!

Maybe I've lived in Arizona for too long, but I LOVE the rain. And even though it added complications to the night, it made it even more of an adventure than usual to get our carpooling caravan of cars from one location to the next without getting lost.

And the amazing looks of appreciation on the faces of those we visit took the experience over the top, as it always does. Here's hoping we get another downpour tonight!

Monday, December 12, 2011

Friday, December 9, 2011

Worship In Skyrim






















With "The Elder Scrolls V: Skyrim" sucking the hours and social lives out of RPG gamers all over, I thought it might be interesting to take a look at the world of Elder Scrolls from an angle that usually isn't covered. That of the religious culture.

Almost every big name RPG and fantasy novel series incorporates religion in some form. Neverwinter Nights and Dragon Age had polytheistic and somewhat monotheistic settings. Even sci-fi RPGs like Mass Effect 1 and 2 and Fallout 3 have religion involved in numerous subplots, if not the main story. But the Elder Scrolls games may have one of the richest fictional theologies ever developed for a video game RPG.

MY GAME WITHIN THE GAME

A fun little exercise I like to do when I play a new RPG is try to figure out what religion I would follow if I were in this world and doing my best to seek out the truth about who is really running the universe. I play the part of a spiritual "seeker", letting every nut-job prophet, uptight priest or tranquilized shaman talk my ear off about the virtues of their faith.

This isn't something I do to be arrogant or judgmental toward the creators of the games. It's purely a fun little intellectual diversion. However, I've found that the experience of playing this little "game within the game" offers some tools useful for evaluating the truth claims of real-world belief systems. I'll leave it to you to determine where the parallels lie between Elder Scrolls and the various belief systems in our world, but I thought it would be fun to share some of the kinds of thought processes I go through as I "search for the truth" in a fantasy world.

Since each Elder Scrolls game only scratches the surface of the rich fictitious theology acting as the foundation, I found the information gathered on the Unofficial Elder Scrolls Pages (http://www.uesp.net/ ) to be valuable. So I'll reference them a few times and you can feel free to check them out yourself if you'd like.

WORSHIP

As humans, we're made to worship. And by worship, I mean "assign immense personal value and priority". We all worship something. And when we find something that seems bigger and better than our current focus of worship, we shift focus to worship the bigger and better thing that has come along.

Elder Scrolls has a polytheistic setting. (Many gods instead of one.) So my first objective in a polytheistic setting is to look for the oldest, biggest, best god in existence. If I worship anything less, there will always be the potential for me to be less satisfied than I could be in the focus of worship I have chosen. "Yeah, Sheogorath, I know you're one of the gods "assigned" to this world I'm supposed to worship, and I know you're great and powerful and stuff. But the god that made YOU is all you are... and MORE! So why waste my time when I'm eventually gonna want to obsess over him instead?"

SMALL "G" GODS

Sheogorath and most other gods commonly mentioned during gameplay in "Oblivion" and "Skyrim" are among the "Daedra", the beings most commonly thought of as the gods of Elder Scrolls. But upon closer examination, these gods are really just extremely powerful, incomprehensible, yet FINITE beings. They came into existence as a result of "the interplay of Anu and Padomay". (See http://www.uesp.net/wiki/Lore:Gods ) Even more interesting, two other gods, Talos and Arkay, were once human beings (See http://www.uesp.net/wiki/Lore:Gods_N#Nine_Divines ), which means that not only are they less than infinite, they are little more than role models in the final analysis, since theoretically I can do what they did and become a god myself.

Hmm. Maybe I've set my standard too high. Why demand for myself the expectation of finding a truly infinite god to worship, who has always been around and always been a god? Because logical deduction indicates that a god like that should exist.

NEED FOR THE INFINITE

In every way detectable, the idea of decay is a physical reality in Elder Scrolls as it is in our world. Physical objects and life forms slowly break down over time. (How many tattered and rotted "ruined books" have YOU run into so far in Skyrim?) This means that in the universe of Elder Scrolls, matter is not eternal. It is constantly progressing toward decay. This also means that matter had a beginning point, just as the nature of decay points to a beginning for our universe.

Here's where deductive reasoning kicks in and tells me to expect to eventually find an infinite god in the world of Elder Scrolls. (Please bear with me, it's a bit of a mental workout. My apologies also for many of the finer details left out of the expression of this deductive progression. Just trying not to be too long-winded.)

1. Everything that has a beginning has a cause. So the Elder Scrolls universe has a cause. Now maybe the cause of the Elder Scrolls universe has a cause too, but we'll just cut out any middle steps and cut straight to looking at the very "First Cause" for the Elder Scrolls universe.

2. Since there can't be an infinite chain of successive causes(and because time began with the universe), the "First Cause" of the Elder Scrolls universe must be without beginning and uncaused.

3. Since this "first cause" (which we'll call the FC) precedes matter, it cannot be material itself. So the FC must be immaterial.

4. Since natural laws came into being with matter, the FC precedes natural law, and so is "supernatural".

5. All causes are either natural (the result of cause and effect based on natural law) or generated by free will. The FC of Elder Scrolls is "supernatural", and so must instead have a personal, decisive will, as opposed to being a vague "force" of some kind.

6. The Elder Scrolls FC must exist outside of time, since time is part of the natural universe of matter and the FC precedes matter.

7. The Elder Scrolls FC must be unchanging, since change is a limitation imposed by time, and the Elder Scrolls FC exists independent of time.

8. The Elder Scrolls FC must be infinite, since limits are measured based on natural law and potential(the potential to be more or less of something) and the Elder Scrolls FC is independent of natural law and without potential (i.e.unchanging).

MATCHING THE DESCRIPTION

So now I'm looking for a god that has no beginning, is non-finite, and is incapable of change. The gods presented so far all had either beginning points or obvious points at which they were different than what they became later(such as Talos and Arkay, who were once human). Meaning they are all finite and fall short.

From what I understand, Anu and Padomay were the gods responsible for forming the cosmos out of "Aurbis", which is the name for "the chaos, or totality, from which the cosmos was formed". ( See http://www.uesp.net/wiki/Lore:Aurbis )

So it sounds like maybe this "chaos or totality" (whatever THAT means) might be without beginning. But it still needed a cause to turn it all from whatever it was into the cosmos. So maybe Anu and Padomay are, together, my FC. The infinite beings I should be aiming my worship at.

Hmm.

From what I understand, "The brothers Anu and Padomay came from the Void" (http://www.uesp.net/wiki/Lore:Void). This poses a bit of a problem. "The Void" in Elder Scrolls is "the name applied to the dimensions outside of the known realms". For something to "come and go", it has to travel. If something can travel, it's not in all places at once. But something that is infinite IS in all places at once. So Anu and Padomay cannot be truly infinite if they "came" from somewhere, and must themselves have some source or cause.

Crap.

This is where the revealed theology of the Elder Scrolls universe ends. There must be a personal being above and beyond Anu and Padomay, but there is no record of this being revealing itself to anyone in the Elder Scrolls universe. So it appears I'll have to join the likes of real-world ancient Athenians and construct an alter "To The Unknown God" and hope that someday he'll see fit to reveal himself or send a "Paul" my way.

Acts 17:22-31 (ESV)
So Paul, standing in the midst of the Areopagus, said: "Men of Athens, I perceive that in every way you are very religious. For as I passed along and observed the objects of your worship, I found also an altar with this inscription, 'To the unknown god.' What therefore you worship as unknown, this I proclaim to you.

The God who made the world and everything in it, being Lord of heaven and earth, does not live in temples made by man, nor is he served by human hands, as though he needed anything, since he himself gives to all mankind life and breath and everything. And he made from one man every nation of mankind to live on all the face of the earth, having determined allotted periods and the boundaries of their dwelling place, that they should seek God, in the hope that they might feel their way toward him and find him. Yet he is actually not far from each one of us, for "'In him we live and move and have our being'; as even some of your own poets have said, "'For we are indeed his offspring.'

Being then God's offspring, we ought not to think that the divine being is like gold or silver or stone, an image formed by the art and imagination of man. The times of ignorance God overlooked, but now he commands all people everywhere to repent, because he has fixed a day on which he will judge the world in righteousness by a man whom he has appointed; and of this he has given assurance to all by raising him from the dead."